From: Ken Rolston
Date: Monday, July 01, 2002 6:10 PM
To: Phil Allison [Stanegau Island] (E-mail)
Subject: Enjoyed Stanegau Island -- a LOT
 

Dear Phil Allison:


Played through the whole thing [I think].

Favorite bits:

1. The burial grounds. Atmospheric. Learn the hard way. Really scary.
2. The little bubbles that float to the sky when the enchanted barrier is
disabled.
3. The placement of the tomb entrance in the ravine. Very dramatic
perspective.
4. VERY hard. I played with a character who had finished the main quest, and
the main quest only, no cheating... but only got yo 10th level, and I
totally got my butt kicked. VERY often had to cheat to move forward. Ended
up at 13th level.
5. Dwemer puzzles.
6. Trial of Doors
7. Good use of creatures.


Some suggestions:
1. Give each of the characters their own personal Greeting 5. As it is, when
playing post-endgame, EVERYONE -- even the folks inside House Sirillius --
says exactly the same thing. [We didn't do much special handling for dialog
after the main quest was completed, but we wanted everyone to at least
mention the PC's triumph. Since you specifically recommend playing after the
main quest is complete, test it out with such a character. It's a bit
distracting.]
2. The high lock level in Elis' basement feels like a red herring. There are
also some chests in the Sirillius cellars with high lock levels, but with
cheap stuff in them. It doesn't seem logical that these should have such
high lock levels, especially with the standard low lock scores you see on
the mainland.
3. There's a distracting typo: Ancetsor L'Dara Silillius. [Actually, there's
a number of minor typos here and there. I sahould have kept track, but I was
having too much fun.]
4. The artifacts with constant effect enchantments -- they can't be used.
But you probably know that, right? You just put enchantments on them so
they'd look appropriately magical?
5. A couple of crates in cellars are stacked at impossible angles. With
every other detail so well managed elsewhere, it was surprising and
distracting.

In general:
Brilliant. I have recommended this to all my pals. You have put us to shame.

"Well, I put a lot of hours into this, but not so sure it was worth the
time."

I can see how much time you put into this.

And it is TOTALLY worth it.

Thanks for giving me a chance to PLAY Morrowind instead of work on it for a
change.

Ken Rolston
Lead Designer, Morrowind

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